AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in France: Q2 2025
Explore the performance trends of the top slime games in France during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, France saw intriguing trends in the slime game category on a unified platform, as detailed by Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio recorded a steady weekly revenue, peaking at $1K in early May. However, downloads showed a declining trend, dropping from 1K in mid-April to 378 by the end of June. The app maintained a consistent user base, with weekly active users slightly decreasing from 13.3K to 12K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a revenue surge in April, hitting a high of $1.1K. Although downloads declined from 1K in April to 515 by late June, active users remained fairly stable, fluctuating around 5K.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw its weekly downloads peak at 3.2K in early April, with a consistent active user base rising to 11.5K by the end of the quarter. Revenue remained modest, averaging around $100 weekly.
Jelly Toys - Slime Simulator from Sound Jedi Ltd. maintained steady revenue around the $50 mark. Downloads and active users were stable, with slight increases observed towards the end of June.
Lastly, Rogue Slime by Mateo Bonnin, despite being a recent entry, showed a gradual increase in downloads, reaching 322 in the last week of June. Revenue remained low but showed a slight uptick towards the quarter's end.
For more insights into app performance and trends, visit Sensor Tower.